$173,660 - $284,580 USD yearly
Originally posted 24 October 2026 by the employer.
About the role
Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to optimize and enable real-time graphics applications on Intel platforms. You will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads and solve performance challenges.
What you'll do
- Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms. - Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions. - Collaborate with game studios, software developers, and industry partners to improve application performance and user experience. - Work closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements. - Develop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms. - Lead technical investigations involving Unreal Engine rendering technologies and graphics workloads.
What you'll need
- Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline. - 5+ years of experience in software engineering, graphics engineering, game engine development, performance engineering, or related fields. - Experience developing software using C++. - Experience working with Unreal Engine. - Experience profiling, debugging, optimizing, or tuning software performance. - Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
Nice to have
- Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs. - Experience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems. - Experience with shader development using HLSL, GLSL, or similar technologies. - Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks. - Experience optimizing AAA games or large-scale real-time graphics applications. - Familiarity with Intel GPU technologies and graphics tooling. - Experience supporting external developers, customers, or ecosystem partners. - Experience presenting technical content, tutorials, workshops, or conference sessions.
Skills: Unreal Engine, GPU, C++, DirectX, rendering, profiling
This role has been open 0 days — well below the 55-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
242
|
Median days open
55 d
|
Median salary
$220k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Intel Corporation | All employers we track in this specialty (242 roles · 20 employers) |
|---|---|---|
| Open roles in this specialty | 26 | 242 |
| Open roles in the wider Software, Firmware & Systems family | 224 | 6277 · 144 employers |
| Median days open | 14 d | 55 d (−41 d vs this employer) |
| Median salary (USD postings) | — | $220k |
Skills observed across this category: Unreal Engine, GPU, C++, DirectX, rendering, profiling
Who's hiring in this category
- NVIDIA · 120 open roles · median 57 d
- AMD · 52 open roles · median 53 d
- Intel Corporation (this employer) · 25 open roles · median 14 d
- Qualcomm · 18 open roles · median 128 d
- Arm Holdings · 5 open roles · median 121 d
- Graphcore · 4 open roles · median 3 d
How we counted: 242 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 24 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.