About the role
AMD is hiring an SMTS Software Development Engineer to research, design, develop, and test systems-level software, compilers, and platforms alongside architecture specialists. You will participate in new ASIC and hardware bring-ups and optimize 3D, compute, ray tracing, and machine learning pipelines.
What you'll do
- Collaborate with architecture specialists to define software requirements, improve future products, and target optimization efforts.
- Research, design, develop, troubleshoot, and test operating systems-level software, compilers, and network distribution software for semiconductor operations.
- Participate in new ASIC and hardware bring-ups, debugging existing issues and developing alternative methods for execution.
- Develop software and tools supporting design, infrastructure, and technology platforms including operating systems, compilers, utilities, and cloud-based tools.
- Drive software and systems solutions, evaluating complex technical issues and selecting methods and criteria for obtaining results.
- Implement code optimizations and performance analysis across GPU architectures, memory management, and power management.
What you'll need
- Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or related field with 4 years of experience, or a Bachelor's degree with 6 years of progressive post-baccalaureate experience.
- 4 years of experience with C, C++, or Python programming.
- 4 years of experience with graphics standards (DX, OGL, and OCL) and 2D and 3D graphics.
- 4 years of experience with OpenCL, OpenGL, or CUDA.
- 4 years of experience with GPU architecture, memory management, and power management.
- 4 years of experience with 3D, Compute, Ray Tracing, and Machine Learning pipelines on GPUs.
- 4 years of experience developing and optimizing Ray Tracing, Machine Learning, or games/creative apps on GPUs using D3D, Vulkan, or Metal APIs.
- 4 years of experience in code optimization using the GPU or software performance analysis.
Skills: GPU architecture, CUDA, OpenCL, Ray Tracing, Vulkan, C++
More semiconductor jobs: AMD jobs · Texas jobs
This role has been open 0 days — well below the 55-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
301
|
Median days open
55 d
|
Category median salary (all employers)
$220k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | AMD | All employers we track in this specialty (301 roles · 23 employers) |
|---|---|---|
| Open roles in this specialty | 62 | 301 |
| Open roles in the wider Software, Firmware & Systems family | 402 | 6527 · 156 employers |
| Median days open | 56 d | 55 d (+1 d vs this employer) |
| Median salary (USD postings) | — | $220k |
Skills observed across this category: GPU architecture, CUDA, OpenCL, Ray Tracing, Vulkan, C++
Who's hiring in this category
- NVIDIA · 155 open roles · median 66 d
- AMD (this employer) · 59 open roles · median 58 d
- Intel Corporation · 32 open roles · median 20 d
- Qualcomm · 17 open roles · median 196 d
- Arm Holdings · 9 open roles · median 9 d
- Graphcore · 4 open roles · median 16 d
How we counted: 301 open Infrastructure/Platform Software (GPU Software Stack) roles from 23 employers tracked in the SemiconductorJobs index, counted 6 Nov 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.