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AMD

SMTS Software Development Engineer

AMD Austin, TX, United States Full-time 2 hours ago
Embedded & Systems Software

About the role

AMD is hiring an SMTS Software Development Engineer to research, design, develop, and test systems-level software, compilers, and platforms alongside architecture specialists. You will participate in new ASIC and hardware bring-ups and optimize 3D, compute, ray tracing, and machine learning pipelines.

What you'll do

  • Collaborate with architecture specialists to define software requirements, improve future products, and target optimization efforts.
  • Research, design, develop, troubleshoot, and test operating systems-level software, compilers, and network distribution software for semiconductor operations.
  • Participate in new ASIC and hardware bring-ups, debugging existing issues and developing alternative methods for execution.
  • Develop software and tools supporting design, infrastructure, and technology platforms including operating systems, compilers, utilities, and cloud-based tools.
  • Drive software and systems solutions, evaluating complex technical issues and selecting methods and criteria for obtaining results.
  • Implement code optimizations and performance analysis across GPU architectures, memory management, and power management.

What you'll need

  • Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or related field with 4 years of experience, or a Bachelor's degree with 6 years of progressive post-baccalaureate experience.
  • 4 years of experience with C, C++, or Python programming.
  • 4 years of experience with graphics standards (DX, OGL, and OCL) and 2D and 3D graphics.
  • 4 years of experience with OpenCL, OpenGL, or CUDA.
  • 4 years of experience with GPU architecture, memory management, and power management.
  • 4 years of experience with 3D, Compute, Ray Tracing, and Machine Learning pipelines on GPUs.
  • 4 years of experience developing and optimizing Ray Tracing, Machine Learning, or games/creative apps on GPUs using D3D, Vulkan, or Metal APIs.
  • 4 years of experience in code optimization using the GPU or software performance analysis.

Skills: GPU architecture, CUDA, OpenCL, Ray Tracing, Vulkan, C++

More semiconductor jobs: AMD jobs · Texas jobs

Market context

This role has been open 0 days — well below the 55-day median for Infrastructure/Platform Software roles.

Infrastructure/Platform Software · GPU Software Stack

Open roles in category
301
Median days open
55 d
Category median salary (all employers)
$220k
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
How AMD compares in Infrastructure/Platform Software hiring
Metric AMD All employers we track in this specialty (301 roles · 23 employers)
Open roles in this specialty 62 301
Open roles in the wider Software, Firmware & Systems family 402 6527 · 156 employers
Median days open 56 d 55 d (+1 d vs this employer)
Median salary (USD postings) — $220k

Skills observed across this category: GPU architecture, CUDA, OpenCL, Ray Tracing, Vulkan, C++

Who's hiring in this category

  • NVIDIA · 155 open roles · median 66 d
  • AMD (this employer) · 59 open roles · median 58 d
  • Intel Corporation · 32 open roles · median 20 d
  • Qualcomm · 17 open roles · median 196 d
  • Arm Holdings · 9 open roles · median 9 d
  • Graphcore · 4 open roles · median 16 d

How we counted: 301 open Infrastructure/Platform Software (GPU Software Stack) roles from 23 employers tracked in the SemiconductorJobs index, counted 6 Nov 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.

Apply now
Austin, TX, United States
On-site
Full-time
2 hours ago

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