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NVIDIA

Senior Director, Graphics Systems Software

NVIDIA Santa Clara, CA, United States Full-time 1 day ago
Embedded & Systems Software

$384,000 - $575,000 USD yearly

Originally posted 2 November 2026 by the employer.

About the role

As Senior Director, Graphics Systems Software, you will lead a software organization responsible for graphics drivers, APIs, platform integration, and the compilers and shading languages that support them, including Slang. You will guide production delivery across compute graphics, automotive, robotics, and consumer platforms while establishing an agentic engineering model.

What you'll do

  • Set technical strategy, roadmaps, and priorities across graphics capabilities and product commitments.
  • Guide hardware/software co-design and the evolution of graphics APIs, compilers, and shading languages.
  • Drive execution and production delivery of Vulkan, OpenGL, and CUDA-based graphics software, spanning GPU and SoC enablement, optimization, validation, release, and automotive graphics safety commitments.
  • Establish an AI friendly development model for implementation, debugging, and validation across teams.
  • Lead engineering partnerships internally and externally, aligning requirements, component ownership, integration plans, and release commitments.
  • Attract, develop, and retain engineering leaders and individual contributors across the organization.

What you'll need

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics, or equivalent experience.
  • 15+ overall years of relevant management experience in system software graphics, GPU, or related platform engineering, including 8+ years leading engineering teams with senior individual contributors and managers.
  • Deep expertise in graphics system software, with substantial experience in drivers, APIs, compilers, or shading languages.
  • Strong understanding of GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces, supported by a C/C++ systems programming background.
  • Proven record of leading software organizations through complex product cycles and shipping performant production-quality systems.
  • Demonstrated proficiency in agentic software development with measurable results.

Skills: graphics drivers, Vulkan, OpenGL, CUDA, compilers

More semiconductor jobs: NVIDIA jobs · California jobs

Market context

This role has been open 0 days — well below the 58-day median for Infrastructure/Platform Software roles.

Infrastructure/Platform Software · GPU Software Stack

Open roles in category
276
Median days open
58 d
Category median salary (all employers)
$221k
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
How NVIDIA compares in Infrastructure/Platform Software hiring
Metric NVIDIA All employers we track in this specialty (276 roles · 20 employers)
Open roles in this specialty 151 276
Open roles in the wider Software, Firmware & Systems family 1161 6348 · 145 employers
Median days open 64 d 58 d (+6 d vs this employer)
Median salary (USD postings) — $221k

Skills observed across this category: graphics drivers, Vulkan, OpenGL, CUDA, compilers

Who's hiring in this category

  • NVIDIA (this employer) · 143 open roles · median 67 d
  • AMD · 51 open roles · median 62 d
  • Intel Corporation · 31 open roles · median 18 d
  • Qualcomm · 17 open roles · median 193 d
  • Arm Holdings · 9 open roles · median 6 d
  • Graphcore · 4 open roles · median 13 d

How we counted: 276 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 3 Nov 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.

Apply now
Santa Clara, CA, United States
On-site
Full-time
$384,000 - $575,000 USD yearly
1 day ago

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