Originally posted 1 October 2026 by the employer.
Integrate Arm graphics and compute technologies into game engines and production workflows.
About the role
The Principal Software Engineer provides technical leadership across game-engine, graphics, and performance projects within the Game & Graphics Technology Integration (GTI) team. The role focuses on integrating Arm graphics and compute technologies into game engines and production workflows, supporting initiatives such as Arm's Neural Graphics Program.
What you'll do
- Lead game-engine investigations and integrations involving Arm graphics and compute technologies across Unreal Engine and other commercial or proprietary engines.
- Build prototypes, evaluate architectural options, and guide approaches into reusable implementations.
- Analyse CPU and GPU performance, diagnose integration issues, and deliver technical recommendations to Arm engineering teams and external partners.
- Provide technical direction across team boundaries, represent the GTI team in partner discussions, and mentor engineers.
- Improve technical approaches, resolve recurring engineering problems, and share engineering knowledge across graphics, machine learning, drivers, and tools teams.
What you'll need
- Strong software engineering experience in graphics, game engines, systems software, or real-time applications.
- Practical experience with Vulkan or another modern graphics API, alongside strong C++ skills.
- Practical experience using graphics debugging and profiling tools.
- Experience working within a large game engine or comparable software codebase.
- A solid understanding of GPU rendering, synchronisation, memory behaviour, and CPU/GPU performance.
- Demonstrated experience leading technical initiatives, resolving ambiguous engineering problems, and influencing decisions across engineering teams.
Nice to have
- Experience with Unreal Engine, mobile graphics, Android, or Arm Mali GPUs.
- Experience with machine learning for graphics, neural rendering, upscaling, frame generation, or development with pre-release hardware and software.
Skills: Vulkan, C++, game engine, GPU rendering, graphics API
This role has been open 1 day — well below the 55-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
258
|
Median days open
55 d
|
Median salary
$220k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Arm Holdings | All employers we track in this specialty (258 roles · 19 employers) |
|---|---|---|
| Open roles in this specialty | 8 | 258 |
| Open roles in the wider Software, Firmware & Systems family | 130 | 6367 · 147 employers |
| Median days open | 1 d | 55 d (−54 d vs this employer) |
| Median salary (USD postings) | — | $220k |
Skills observed across this category: Vulkan, C++, game engine, GPU rendering, graphics API
Who's hiring in this category
- NVIDIA · 127 open roles · median 58 d
- AMD · 55 open roles · median 57 d
- Intel Corporation · 29 open roles · median 15 d
- Qualcomm · 17 open roles · median 188 d
- Arm Holdings (this employer) · 8 open roles · median 1 d
- Graphcore · 4 open roles · median 8 d
How we counted: 258 open Infrastructure/Platform Software (GPU Software Stack) roles from 19 employers tracked in the SemiconductorJobs index, counted 29 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.