$99,500 - $149,300 USD yearly
Originally posted 10 September 2026 by the employer.
Design and build on-device Voice AI capabilities on Windows-on-Snapdragon platforms.
About the role
This role involves designing and building on-device Voice AI capabilities on Windows-on-Snapdragon platforms, spanning low-power "always-on" sensing through interactive speech experiences.
What you'll do
- Own feature development for Voice AI capabilities on Windows, including wake-on-voice, on-device ASR, translation, transcription, and TTS.
- Gather and refine technical requirements with internal and external partners; translate product goals into clear engineering requirements, architecture, and milestones.
- Co-design and implement Windows audio driver stack solutions that leverage Qualcomm SoC CPU/DSP/NPU capabilities while meeting strict latency and power targets for Voice AI experiences.
- Build or extend components across user-mode and kernel-mode boundaries (UMDF/KMDF), integrating with Windows audio frameworks and platform services for Voice AI pipelines.
- Drive low-power audio architecture for "always-on" use cases, including concurrency and power-mode transitions across multiple audio features.
- Optimize and validate performance using Windows diagnostics and systematically debug complex multi-threaded and multi-processor issues across HW/SW boundaries.
What you'll need
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.
- Proficiency in systems programming (C/C++ preferred) and ability to deliver production-quality code in complex codebases.
- Strong Windows development skills using Visual Studio, source control (Git-based workflows), and disciplined debugging practices.
- Solid understanding of Windows OS fundamentals relevant to system-level development: processes/threads, synchronization primitives, memory, I/O, and performance diagnostics.
- Experience developing or integrating Windows drivers using KMDF and/or UMDF, including build, deployment, and debugging fundamentals.
- Hands-on experience with multi-threaded programming, concurrency control, and performance/latency tuning.
Nice to have
- Master's Degree in Engineering, Information Systems, Computer Science or related field.
- 2 years of industry experience in software engineering, with a focus in one or more of the following areas: Windows system software, device drivers, multimedia/audio, platform software, or performance/power-sensitive products.
- Windows audio ecosystem experience (any of the following): audio drivers, audio endpoints, WASAPI, audio effects/APOs, audio policy, power-aware audio scenarios, or end-to-end audio pipeline integration.
- Demonstrated experience using AI-assisted development tools to improve productivity across the software lifecycle, with the ability to iterate on prompts and validate outputs against real code and requirements.
- Familiarity with mainstream AI coding assistants (e.g., GitHub Copilot / Microsoft Copilot) applied to practical engineering tasks such as code comprehension, change drafting, test scaffolding ideas, and documentation.
- Ability to create and share repeatable prompt patterns/templates for common engineering workflows and continuously refine prompts to increase specificity and accuracy.
- Experience with low-power / always-on audio and power-state transitions (e.g., Modern Standby constraints and wake/trigger flows).
- Familiarity with on-device voice activation building blocks and staged verification concepts (e.g., multi-stage keyword/wake approaches).
- Experience optimizing workloads across heterogeneous compute (CPU DSP NPU) and understanding tradeoffs across latency vs. power vs. quality.
- Exposure to Voice AI pipelines: ASR/TTS, speech translation, transcription, streaming/buffering strategies, and real-time constraints.
Skills: Windows audio driver stack, user-mode and kernel-mode, low-power audio architecture, heterogeneous compute (CPU/DSP/NPU), Voice AI pipelines
This role has been open 34 days — well below the 61-day median for Systems Software Engineering roles.
Systems Software Engineering · Systems Software
|
Open roles in category
689
|
Median days open
61 d
|
Median salary
$217k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Qualcomm | All employers we track in this specialty (689 roles · 72 employers) |
|---|---|---|
| Open roles in this specialty | 173 | 689 |
| Open roles in the wider Software, Firmware & Systems family | 715 | 6145 · 145 employers |
| Median days open | 77 d | 61 d (+16 d vs this employer) |
| Median salary (USD postings) | — | $217k |
Skills observed across this category: Windows audio driver stack, user-mode and kernel-mode, low-power audio architecture, heterogeneous compute (CPU/DSP/NPU), Voice AI pipelines
Who's hiring in this category
- Qualcomm (this employer) · 166 open roles · median 78 d
- NVIDIA · 137 open roles · median 47 d
- AMD · 64 open roles · median 50 d
- Mobileye · 28 open roles · median 74 d
- Broadcom · 21 open roles · median 51 d
- Arm Holdings · 20 open roles · median 112 d
How we counted: 689 open Systems Software Engineering (Systems Software) roles from 72 employers tracked in the SemiconductorJobs index, counted 15 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.