Skip to main content
AMD

Staff Software Development Engineer - Rust, Compilers, and GPU Systems (1) - CA, San Jose, United States

AMD Remote friendly (US, CA, San Jose, United States) Full-time 2 months ago
Embedded & Systems Software

Originally posted 13 August 2026 by the employer.

About the role

The work spans compilers, runtimes, low-level GPU software, firmware, developer tooling, and methods for improving the safety and correctness of complex hardware-software systems.

What you'll do

  • Lead the design and implementation of production-quality Rust components for low-level and performance-sensitive GPU systems.
  • Design and implement compiler pipelines involving rustc, MIR, target-neutral intermediate representations, MLIR dialects and transformations, LLVM IR, and AMDGPU code generation.
  • Define typed and auditable interfaces across compiler, host runtime, device code, firmware, and hardware boundaries.
  • Work on ABI definition and validation, argument layout, calling conventions, linker and loader behavior, ELF and code-object metadata, and source-to-binary identity.
  • Develop or improve bare-metal and `no_std` Rust components where explicit state, bounded behavior, fail-closed handling, and predictable hardware effects are required.
  • Apply program analysis or formal methods where they provide meaningful assurance, including source-level invariants, state-machine properties, refinement obligations, and clearly documented trusted boundaries.

What you'll need

  • Experience working across abstraction layers, including Rust source semantics, rustc internals, intermediate representations, MLIR and LLVM, target-specific code generation, object formats, runtimes, GPU ISA, firmware, and hardware interfaces.
  • Experience with testing, fuzzing, property-based testing, differential execution, executable models, and hardware validation to find semantic gaps and prevent regressions.
  • Ability to distinguish precisely among type-system guarantees, source-level proofs, compiler evidence, binary validation, simulator results, and behavior observed on hardware.
  • Partnership with compiler, runtime, firmware, architecture, validation, security, and performance teams.
  • Ability to write design documents, lead technical reviews, mentor engineers, and explain complex language, compiler, and hardware behavior clearly.
  • Ability to evaluate emerging compiler and verification technologies and integrate them when they improve safety, performance, maintainability, or development velocity of production systems.

Nice to have

  • Strong production Rust experience, including ownership and borrowing, lifetimes, traits and generics, error handling, concurrency, FFI, and careful design of safe abstractions over unsafe operations.
  • Experience with low-level or constrained Rust, including `no_std`, embedded systems, firmware, custom targets, allocators, volatile access, interrupt handling, or architecture-specific code.
  • Strong C or C++ systems programming skills and the ability to work across mixed-language codebases.
  • Experience with rustc internals, MIR, custom codegen backends, procedural macros, compiler plugins, or other Rust toolchain infrastructure.
  • Experience with LLVM, MLIR, GCC, or another production compiler framework, and designing intermediate representations, dialects, analyses, optimization passes, legalization, instruction selection, scheduling, or target-specific code generation.
  • Understanding of compiler correctness issues such as undefined behavior, aliasing, provenance, layout, calling conventions, memory models, and source-to-target semantic preservation.
  • Ability to read and reason about low-level assembly, ISA encodings, compiler output, and machine-level execution.
  • Experience with linkers, loaders, ELF or other object formats, code-object metadata, DWARF, LLVM MC, disassembly, post-link analysis, or binary rewriting.
  • Understanding of GPU execution models, including waves or warps, SIMD/SIMT execution, address spaces, registers, local or shared memory, caches, synchronization, atomics, barriers, and asynchronous operations.
  • AMDGPU, GCN, RDNA, CDNA, ROCm, HIP, HSA, or AMDGPU LLVM backend experience.
  • Experience with GPU runtimes, drivers, firmware, embedded processors, device initialization, command processing, queueing, or hardware control paths.
  • Experience building secure or high-assurance systems that process untrusted inputs or operate across privilege, memory-isolation, or hardware trust boundaries.
  • Experience with program analysis, abstract interpretation, symbolic execution, model checking, SMT solvers, or formal verification tools such as Verus, Lean, Coq, Isabelle, Dafny, or TLA+.
  • Experience writing executable specifications, proving state-machine invariants, or validating refinement between source, IR, binaries, simulators, RTL, and hardware.
  • Strong validation instincts, including adversarial testing, differential testing, property-based testing, fuzzing, reproducible evidence, and careful treatment of assumptions and counterexamples.
  • Hardware-software co-design experience for ISA features, compiler-visible architecture, memory systems, synchronization, security mechanisms, or specialized compute pipelines.
  • Technical leadership experience: setting direction, resolving ambiguous cross-layer problems, influencing partner teams, mentoring engineers, and communicating tradeoffs clearly.

Skills: GPU systems software, Rust, compilers, runtimes, low-level GPU software

Market context

This role has been open 65 days — slightly above the 57-day median for Infrastructure/Platform Software roles.

Infrastructure/Platform Software · GPU Software Stack

Open roles in category
229
Median days open
57 d
Median salary
$236k
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
How AMD compares in Infrastructure/Platform Software hiring
Metric AMD All employers we track in this specialty (229 roles · 20 employers)
Open roles in this specialty 50 229
Open roles in the wider Software, Firmware & Systems family 406 6114 · 145 employers
Median days open 59 d 57 d (+2 d vs this employer)
Median salary (USD postings) — $236k

Skills observed across this category: GPU systems software, Rust, compilers, runtimes, low-level GPU software

Who's hiring in this category

  • NVIDIA · 114 open roles · median 55 d
  • AMD (this employer) · 50 open roles · median 59 d
  • Intel Corporation · 22 open roles · median 8 d
  • Qualcomm · 18 open roles · median 121 d
  • Arm Holdings · 5 open roles · median 114 d
  • d-Matrix · 2 open roles · median 122 d

How we counted: 229 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 17 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.

Apply now
US, CA, San Jose, United States
Hybrid
Full-time
2 months ago

Share this job