$141,600 - $212,400 USD yearly
Originally posted 12 August 2026 by the employer.
Work on GPU Developer Tools for the Snapdragon Adreno GPU.
About the role
This role involves contributing to initiatives that provide developers the capabilities to learn, debug, and advance technologies such as graphics, games, ray tracing, machine learning, image and video processing, and Mars drones.
What you'll do
- Design and develop profiling, performance analysis, and debugging tools features.
- Collaborate with GPU hardware and software teams on performance validation and analysis.
- Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
What you'll need
- Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
- 1+ year of work experience with one or more programming language suitable for graphics (e.g., C++, C).
- 4 years of professional experience.
- Extensive programming knowledge in C/C++.
- Strong knowledge of GPU hardware and graphics concepts.
- Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation.
Nice to have
- Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine.
- Experience developing GPU computing applications with OpenCL, CUDA, SYCL.
- Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications.
- Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU.
- Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs.
- Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct.
Skills: GPU Developer Tools, profiling, performance analysis, debugging tools, graphics driver, Vulkan
This role has been open 66 days — slightly above the 57-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
229
|
Median days open
57 d
|
Median salary
$236k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Qualcomm | All employers we track in this specialty (229 roles · 20 employers) |
|---|---|---|
| Open roles in this specialty | 18 | 229 |
| Open roles in the wider Software, Firmware & Systems family | 705 | 6114 · 145 employers |
| Median days open | 122 d | 57 d (+65 d vs this employer) |
| Median salary (USD postings) | — | $236k |
Skills observed across this category: GPU Developer Tools, profiling, performance analysis, debugging tools, graphics driver, Vulkan
Who's hiring in this category
- NVIDIA · 114 open roles · median 55 d
- AMD · 50 open roles · median 59 d
- Intel Corporation · 22 open roles · median 8 d
- Qualcomm (this employer) · 18 open roles · median 121 d
- Arm Holdings · 5 open roles · median 114 d
- d-Matrix · 2 open roles · median 122 d
How we counted: 229 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 17 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.