$184,000 - $287,500 USD yearly
Originally posted 16 September 2026 by the employer.
Join Lightspeed Studios to build tools, pipelines, and workflows for groundbreaking real-time content.
About the role
This role involves building tools, pipelines, and workflows that enable artists and developers to create groundbreaking real-time content efficiently and at the highest quality. This position focuses on developing production tools across desktop applications, DCCs, and real-time environments.
What you'll do
- Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
- Work with artists, technical artists, and engineers to understand production challenges and create software solutions.
- Improve existing tools and workflows, focusing on usability, reliability, performance, and iteration speed.
- Develop integrations across DCC applications, production systems, and real-time environments.
- Explore new approaches to content creation and workflow automation, including agentic AI systems.
What you'll need
- 8+ years of professional experience in tools engineering, pipeline engineering, or technical art engineering within games, VFX, animation, or real-time production.
- BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
- Strong Python development experience with understanding of software architecture, debugging, testing, and API design.
- Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
- Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
- Experience developing production integrations or tools for real-time engines such as Unreal Engine.
- Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
- Experience working with artists and translating production requirements into effective technical solutions.
Skills: tools engineering, Python, Qt/PySide, DCC integrations, real-time content
This role has been open 26 days — well below the 48-day median for Software Engineering Semiconductor roles.
Software Engineering Semiconductor · Systems Software
|
Open roles in category
364
|
Median days open
48 d
|
Median salary
$148k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | NVIDIA | All employers we track in this specialty (364 roles · 57 employers) |
|---|---|---|
| Open roles in this specialty | 28 | 364 |
| Open roles in the wider Software, Firmware & Systems family | 1002 | 6116 · 146 employers |
| Median days open | 41 d | 48 d (−7 d vs this employer) |
| Median salary (USD postings) | — | $148k |
Skills observed across this category: tools engineering, Python, Qt/PySide, DCC integrations, real-time content
Who's hiring in this category
- Keysight Technologies · 38 open roles · median 26 d
- KLA Corporation · 31 open roles · median 161 d
- Cadence Design Systems · 29 open roles · median 202 d
- NVIDIA (this employer) · 28 open roles · median 44 d
- Micron Technology · 27 open roles · median 39 d
- Applied Materials · 26 open roles · median 48 d
How we counted: 364 open Software Engineering Semiconductor (Systems Software) roles from 57 employers tracked in the SemiconductorJobs index, counted 13 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.