$272,000 - $431,250 USD yearly
Originally posted 26 October 2026 by the employer.
Lead graphics drivers, platform software, and Slang shading language capabilities across GPU architectures.
About the role
As Senior Engineering Manager for Graphics APIs and Platforms, you will lead the engineering team spanning console graphics, compute-based graphics, and Slang. You will own the technical roadmap and production delivery for graphics drivers, platform software, and shading language capabilities across current and future GPUs.
What you'll do
- Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang. - Own the team’s technical roadmap, priorities, quality, and delivery commitments across hardware enablement, driver development, performance optimization, and release. - Advance graphics APIs and shading language capabilities to support the integration of compute and AI in graphics. - Collaborate with GPU architects, platform teams, and console partners to define requirements and resolve hardware/software integration challenges. - Strengthen the team through hiring, mentoring, and advancing engineering practices, including AI-assisted and agentic development workflows.
What you'll need
- Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience. - 10+ overall years of experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams. - Expertise in graphics system software, with a background in drivers, runtimes, or graphics API implementations. - Deep understanding of GPU architecture, graphics and compute pipelines, and hardware-software interaction. - Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries. - Hands-on experience with agentic development workflows applied to system software engineering.
Skills: Graphics APIs, Vulkan, Drivers, GPU Architecture, C++
This role has been open 0 days — well below the 56-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
245
|
Median days open
56 d
|
Median salary
$221k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | NVIDIA | All employers we track in this specialty (245 roles · 20 employers) |
|---|---|---|
| Open roles in this specialty | 126 | 245 |
| Open roles in the wider Software, Firmware & Systems family | 993 | 6292 · 146 employers |
| Median days open | 56 d | 56 d (same as this employer) |
| Median salary (USD postings) | — | $221k |
Skills observed across this category: Graphics APIs, Vulkan, Drivers, GPU Architecture, C++
Who's hiring in this category
- NVIDIA (this employer) · 123 open roles · median 57 d
- AMD · 51 open roles · median 55 d
- Intel Corporation · 26 open roles · median 16 d
- Qualcomm · 18 open roles · median 131 d
- Arm Holdings · 5 open roles · median 124 d
- Graphcore · 4 open roles · median 6 d
How we counted: 245 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 27 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.