Rust Software Engineering Intern, Chip Design Tools - Winter - Austin, United States
$114,000 - $131,000 USD yearly
Originally posted 28 August 2026 by the employer.
Work on Studio, a browser-based, multiplayer platform for designing and assembling whole chips.
About the role
This role is for a Rust Software Engineering Intern on the team building the software for silicon chip designers, specifically Studio, a browser-based, multiplayer platform for designing and assembling whole chips.
What you'll do
- Own major features from design through shipping across the full stack.
- Develop deeply interactive, low-latency editing tools for chip design.
- Implement a document model for real-time collaborative design.
- Build the sync engine streaming edits between clients.
- Optimize a GPU canvas for rendering millions of polygons smoothly.
- Work on a plugin system built on sandboxed WebAssembly components.
What you'll need
- Strong Rust, or serious C++/systems experience with a curiosity for Rust.
- Solid systems fundamentals including memory, performance, and concurrency.
- A track record of building non-trivial software from scratch.
Nice to have
- Experience with game, engine, or real-time backgrounds (ECS, scene graphs, spatial indexing, physics engines, frame budgets, GUI, low-latency input).
- Some EE, analog and digital knowledge.
- Experience with deep, serious software like Blender, Ableton, KiCad, or other CAD tools, DAWs, game engines.
- Background in distributed or real-time systems (write-ahead logs, event sourcing, replication, CRDTs, OT, websockets).
- Knowledge of geometry, graph, and routing algorithms; spatial data structures; optimization.
- Familiarity with schema evolution and serialization formats like Protobuf, Flatbuffers, Cap’n Proto.
- Experience with graphics and visualization, custom rendering, shaders, GPU pipelines (WebGPU, Vulkan, OpenGL).
- An interest in version control beyond just using Git, understanding its underlying mechanisms.
Skills: Rust, WebAssembly, schematic capture, physical layout, simulation
This role has been open 48 days — well below the 78-day median for EDA/CAD Engineering roles.
EDA/CAD Engineering · EDA Tools
|
Open roles in category
688
|
Median days open
78 d
|
Median salary
$195k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Atomic Semi | All employers we track in this specialty (688 roles · 74 employers) |
|---|---|---|
| Open roles in this specialty | 2 | 688 |
| Open roles in the wider Physical Implementation family | 2 | 1459 · 108 employers |
| Median days open | 44 d | 78 d (−34 d vs this employer) |
| Median salary (USD postings) | — | $195k |
Skills observed across this category: Rust, WebAssembly, schematic capture, physical layout, simulation
Who's hiring in this category
- Cadence Design Systems · 153 open roles · median 168 d
- Synopsys · 65 open roles · median 38 d
- Micron Technology · 44 open roles · median 80 d
- Qualcomm · 41 open roles · median 66 d
- NVIDIA · 39 open roles · median 79 d
- GlobalFoundries · 33 open roles · median 35 d
How we counted: 688 open EDA/CAD Engineering (EDA Tools) roles from 74 employers tracked in the SemiconductorJobs index, counted 15 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Physical Implementation family row. Figures refresh nightly.