$20 - $71 USD yearly
Originally posted 19 August 2026 by the employer.
About the role
This internship involves defining, designing, and developing integrated and discrete GPU system software components, with a focus on power and performance, and creating architecture and design specifications.
What you'll do
- Define, design, and develop integrated and discrete GPU system software components.
- Create architecture and design specifications.
- Harden and develop secure solutions across the software stack, from multi-node supercomputers to microcontrollers.
- Design and implement OpenGL, OpenGL ES, and Vulkan graphics drivers.
- Support development of firmware run on embedded microcontrollers within GPUs.
What you'll need
- Actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field.
- Experience or knowledge in Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory).
- Experience or knowledge in Multithreaded Debugging.
- Experience or knowledge in Linux Kernel Development.
- Experience or knowledge in Data Structures & Algorithms (time/space complexity).
- Experience or knowledge in C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Bash/Shell Scripting.
- Experience or knowledge in Formal Verification Tools (Spark, Frama-C) or Open Source Tools (CLANG, LLBM, gcc).
Nice to have
- Course or internship experience in RTOS Development on Embedded Platforms.
- Course or internship experience in Computer Networking (TPC/IP, OSI Model, Sockets).
- Course or internship experience in Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.).
- Course or internship experience in Computer Systems Architecture.
- Course or internship experience in Real-Time Systems Development.
- Course or internship experience in 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests).
- Course or internship experience in Compiler Construction or Compiler Development.
- Course or internship experience in High-Performance Computing (HPC) or Automation Tools (XLA, TVM, Halide).
Skills: Linux Kernel Development, Operating Systems, GPU system software, device driver, multithreaded debugging
This role has been open 58 days — below the 60-day median for Systems Software Engineering roles.
Systems Software Engineering · Systems Software
|
Open roles in category
692
|
Median days open
60 d
|
Median salary
$213k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | NVIDIA | All employers we track in this specialty (692 roles · 71 employers) |
|---|---|---|
| Open roles in this specialty | 134 | 692 |
| Open roles in the wider Software, Firmware & Systems family | 991 | 6157 · 145 employers |
| Median days open | 47 d | 60 d (−13 d vs this employer) |
| Median salary (USD postings) | — | $213k |
Skills observed across this category: Linux Kernel Development, Operating Systems, GPU system software, device driver, multithreaded debugging
Who's hiring in this category
- Qualcomm · 172 open roles · median 78 d
- NVIDIA (this employer) · 135 open roles · median 48 d
- AMD · 63 open roles · median 50 d
- Mobileye · 27 open roles · median 71 d
- Broadcom · 21 open roles · median 52 d
- Arm Holdings · 20 open roles · median 113 d
How we counted: 692 open Systems Software Engineering (Systems Software) roles from 71 employers tracked in the SemiconductorJobs index, counted 16 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.