Graphics Software Engineer, Staff - San Diego, California, United States of America
$141,600 - $212,400 USD yearly
Originally posted 13 August 2026 by the employer.
About the role
This role involves architecting, designing, implementing, verifying, and optimizing the structure and performance of GPU hardware, drivers, features, applications, and tools.
What you'll do
- Architect, design, implement, verify, and optimize GPU hardware, drivers, features, applications, and tools.
- Write code for complex features, drivers, and APIs using C, C++, Perl, and Python.
- Develop and maintain comprehensive pre- and post-silicon tests in simulation, emulation, and on-device environments.
- Identify deficiencies and propose solutions to improve designs, implementing quality improvements in industry-standard APIs and GPU hardware.
- Collaborate with cross-functional teams, customers, and external stakeholders to expose new features and functionality.
- Write detailed design documentation and feature descriptions for complex projects.
What you'll need
- Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience, or Master's degree and 3+ years, or PhD and 2+ years.
- 1+ year of work experience with C++ or C.
Nice to have
- Master's Degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field.
- 2 years of relevant GPU experience.
- 1 year of experience working in a large matrixed organization.
- 1 year of work experience in a role requiring interaction with senior leadership.
Skills: GPU hardware, drivers, APIs, pre- and post-silicon tests, graphics
This role has been open 64 days — slightly above the 57-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
229
|
Median days open
57 d
|
Median salary
$236k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Qualcomm | All employers we track in this specialty (229 roles · 20 employers) |
|---|---|---|
| Open roles in this specialty | 18 | 229 |
| Open roles in the wider Software, Firmware & Systems family | 705 | 6114 · 145 employers |
| Median days open | 122 d | 57 d (+65 d vs this employer) |
| Median salary (USD postings) | — | $236k |
Skills observed across this category: GPU hardware, drivers, APIs, pre- and post-silicon tests, graphics
Who's hiring in this category
- NVIDIA · 114 open roles · median 55 d
- AMD · 50 open roles · median 59 d
- Intel Corporation · 22 open roles · median 8 d
- Qualcomm (this employer) · 18 open roles · median 121 d
- Arm Holdings · 5 open roles · median 114 d
- d-Matrix · 2 open roles · median 122 d
How we counted: 229 open Infrastructure/Platform Software (GPU Software Stack) roles from 20 employers tracked in the SemiconductorJobs index, counted 17 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.