$178,200 - $267,400 USD yearly
Originally posted 13 November 2026 by the employer.
About the role
Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools.
What you'll do
- Architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools.
- Write and manage code across languages including C, C++, Perl, and Python for complex projects.
- Develop and maintain comprehensive pre- and post-silicon tests for large subsystems across simulation, emulation, and on-device environments.
- Identify deficiencies in complex designs, architect system-level solutions, and implement quality improvements across industry standard APIs and GPU hardware.
- Collaborate across organizations, customers, external developers, standards groups, and third-party vendors to expose and align new features.
- Write detailed design documentation and feature descriptions for developers and customers, and review design documentation for junior engineers.
What you'll need
- Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field with 6+ years of relevant experience; or a Master's degree with 5+ years of experience; or a PhD with 4+ years of experience in Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, or Game Rendering.
- 2+ years of work experience with programming languages suitable for graphics, including C++ or C.
Nice to have
- Master's Degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field.
- 2 years of relevant GPU experience.
- 2 years of experience working in a large matrixed organization.
- 2 years of work experience in a role requiring interaction with senior leadership (e.g., Director and above).
- 1 year in a technical leadership role with or without direct reports.
Skills: GPU, C++, graphics driver, rendering, API
More semiconductor jobs: Qualcomm jobs · San Diego jobs
First seen in our index 0 days ago, well below the 45-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
332
|
Median days since first seen
45 d
|
Category median salary (all employers)
$220k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Qualcomm | All employers we track in this specialty (332 roles · 24 employers) |
|---|---|---|
| Open roles in this specialty | 23 | 332 |
| Open roles in the wider Software, Firmware & Systems family | 764 | 6718 · 161 employers |
| Median days since first seen | 74 d | 45 d (−29 d vs this employer) |
| Median salary (USD postings) | n/a | $220k |
Skills observed across this category: GPU, C++, graphics driver, rendering, API
Who's hiring in this category
- NVIDIA · 165 open roles · median 72 d
- AMD · 74 open roles · median 23 d
- Intel Corporation · 30 open roles · median 23 d
- Qualcomm (this employer) · 20 open roles · median 91 d
- Arm Holdings · 10 open roles · median 16 d
- Ampere Computing · 5 open roles · median 11 d
How we counted: 332 open Infrastructure/Platform Software (GPU Software Stack) roles from 24 employers tracked in the SemiconductorJobs index, counted 13 Nov 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there, and is counted in the wider Software, Firmware & Systems family row. Days are counted from when our index first saw each posting, not from the employer's original posting date.