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Apple

GPU Performance Engineer, Platform Architecture

Apple San Diego, United States Full-time 25 minutes ago
Digital Design & SoC Architecture

This role focuses on developing high-performance C++ GPU simulators to evaluate ray tracing, mesh shading, and machine learning features for iPhone, iPad, and Mac hardware.

About the role

This role joins the Platform Architecture GPU Modeling Team to develop and refine GPU simulators for research, performance analysis, and architectural tuning across iPhone, iPad, and Mac hardware. Responsibilities center on building and maintaining high-performance C++ models to evaluate hardware features such as machine learning for AI, ray tracing, and mesh shading.

What you'll do

  • Code and debug performance and functional models of GPUs in C++.
  • Implement hardware features including machine learning for AI, ray tracing, and mesh shading within the simulation environment.
  • Validate model accuracy, conduct feature validation, and correlate simulator results against other models and RTL.
  • Develop and utilize tools to analyze data generated by GPU performance models.
  • Collaborate with architects, modeling engineers, compiler engineers, and software teams to run performance experiments, evaluate feature feasibility, and propose architectural changes.

What you'll need

  • Bachelor’s degree in a relevant technical field.
  • Demonstrated experience writing and debugging C++ code.
  • Experience with scripting languages such as Python or Ruby.

Nice to have

  • 10+ years of experience modeling GPUs, CPUs, or similar architectures.
  • MS or PhD degree in a related field.
  • Experience coding components such as processing cores, texturing units, caches, and memory hierarchies.
  • Deep understanding of GPU/CPU architectures.
  • Experience debugging performance issues and correlating multiple models.
  • Understanding of data analysis tools such as Tableau, pandas, Excel, or matplotlib.
  • Experience working with machine learning and/or graphics applications, games, or benchmarks.

Skills: C++, performance modeling, GPU architecture, RTL correlation

More semiconductor jobs: Apple San Diego jobs · SoC design jobs

Market context

First seen in our index 0 days ago, well below the 82-day median for SoC/Chip Architecture roles.

SoC/Chip Architecture · SOC Architecture

Open roles in category
486
Median days since first seen
82 d
Category median salary (all employers)
$230k
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
How Apple compares in SoC/Chip Architecture hiring
Metric Apple All employers we track in this specialty (486 roles · 67 employers)
Open roles in this specialty 32 486
Open roles in the wider Digital Design & Verification family 180 3520 · 120 employers
Median days since first seen 16 d 82 d (+66 d vs this employer)
Median salary (USD postings) n/a $230k

Skills observed across this category: C++, performance modeling, GPU architecture, RTL correlation

Who's hiring in this category

  • Qualcomm · 79 open roles · median 92 d
  • NVIDIA · 67 open roles · median 84 d
  • AMD · 39 open roles · median 71 d
  • Arm Holdings · 29 open roles · median 14 d
  • Apple (this employer) · 28 open roles · median 15 d
  • Micron Technology · 20 open roles · median 114 d

How we counted: 486 open SoC/Chip Architecture (SOC Architecture) roles from 67 employers tracked in the SemiconductorJobs index, counted 11 Nov 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there, and is counted in the wider Digital Design & Verification family row. Days are counted from when our index first saw each posting, not from the employer's original posting date.

Apple

Apple

Apply now
San Diego, United States
On-site
Full-time
25 minutes ago

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