$152,000 - $241,500 USD yearly
Originally posted 5 October 2026 by the employer.
This role focuses on constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++).
About the role
This role involves working as a Backend Compiler Engineer within the GPU Software organization, constructing and emitting the highest performance GPU machine instructions. The team is responsible for compiler technology spanning architecture design and support through functional languages.
What you'll do
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++.
- Design and develop new compiler passes and optimizations.
- Work with global compiler, hardware, and application teams to oversee improvements and problem resolutions.
What you'll need
- B.S. degree in Computer Science/Engineering or equivalent experience.
- 3+ years of compiler code generation experience.
- Excellent hands-on C++ programming skills.
- Strong background in software engineering principles.
Nice to have
- M.S./PhD. with significant compiler related project or thesis work.
- Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR).
- Experience in developing CUDA, DirectX, OpenGL/Vulkan applications.
Skills: GPU compiler, C++, compiler passes, optimizations, LLVM
This role has been open 0 days — well below the 56-day median for Infrastructure/Platform Software roles.
Infrastructure/Platform Software · GPU Software Stack
|
Open roles in category
225
|
Median days open
56 d
|
Median salary
$236k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | NVIDIA | All employers we track in this specialty (225 roles · 19 employers) |
|---|---|---|
| Open roles in this specialty | 127 | 225 |
| Open roles in the wider Software, Firmware & Systems family | 971 | 5996 · 146 employers |
| Median days open | 49 d | 56 d (−7 d vs this employer) |
| Median salary (USD postings) | — | $236k |
Skills observed across this category: GPU compiler, C++, compiler passes, optimizations, LLVM
Who's hiring in this category
- NVIDIA (this employer) · 122 open roles · median 52 d
- AMD · 57 open roles · median 55 d
- Qualcomm · 17 open roles · median 165 d
- Arm Holdings · 5 open roles · median 103 d
- Intel Corporation · 5 open roles · median 53 d
- d-Matrix · 2 open roles · median 111 d
How we counted: 225 open Infrastructure/Platform Software (GPU Software Stack) roles from 19 employers tracked in the SemiconductorJobs index, counted 6 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.