$132,000 - $181,500 USD yearly
Originally posted 28 July 2026 by the employer.
About the role
This role involves crafting intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality, emphasizing interaction design, spatial layout, and user workflow logic.
What you'll do
- Design user interactions, flows, and behaviors for AR/VR applications, focusing on clarity, ergonomics, and real-world usability.
- Create spatial layouts that organize 3D environments logically and support task completion.
- Develop low- to mid-fidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly.
- Collaborate with engineers, instructional designers, and AR/VR developers to translate procedures and workflows into intuitive immersive experiences.
- Import and arrange existing CAD models and 3D assets into functional, navigable AR/VR scenes.
- Create UX specifications, interaction schematics, layout standards, and behavioral logic documentation.
What you'll need
- 3+ years of experience in AR/VR, interaction design, product design, or spatial UX.
- Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments.
- Experience with Unity or Unreal for prototyping interactions.
- Ability to storyboard interactions, communicate system logic, and design clear user pathways.
- Comfort working with CAD or 3D assets for layout and interaction purposes.
Nice to have
- Experience designing AR/VR training, industrial workflows, or complex procedural experiences in Unity.
- Understanding of real-time performance constraints and AR/VR device capabilities.
- Background working with instructional designers, technical SMEs, or engineering workflows.
- Familiarity with UX research in immersive environments.
Skills: AR/VR, interaction design, spatial UX, Unity/Unreal, immersive experiences
This role has been open 81 days — well below the 150-day median for Software Engineering Semiconductor roles.
Software Engineering Semiconductor · Infrastructure Platform
|
Open roles in category
43
|
Median days open
150 d
|
Median salary
$212k
|
See the full market breakdown ▾Category comparison, skills in demand, and who else is hiring
| Metric | Applied Materials | All employers we track in this specialty (43 roles · 20 employers) |
|---|---|---|
| Open roles in this specialty | 9 | 43 |
| Open roles in the wider Software, Firmware & Systems family | 156 | 6118 · 145 employers |
| Median days open | 177 d | 150 d (+27 d vs this employer) |
| Median salary (USD postings) | — | $212k |
Skills observed across this category: AR/VR, interaction design, spatial UX, Unity/Unreal, immersive experiences
Who's hiring in this category
- Applied Materials (this employer) · 9 open roles · median 176 d
- KLA Corporation · 7 open roles · median 143 d
- Infineon Technologies · 3 open roles · median 131 d
- Lam Research · 3 open roles · median 192 d
- NVIDIA · 3 open roles · median 163 d
- Ampere Computing · 2 open roles · median 10 d
How we counted: 43 open Software Engineering Semiconductor (Infrastructure Platform) roles from 20 employers tracked in the SemiconductorJobs index, counted 18 Oct 2026. Specialty figures count only roles carrying this exact specialty label, so an employer's related work in neighbouring specialties is not included there — it is counted in the wider Software, Firmware & Systems family row. Figures refresh nightly.